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Sunday 26 November 2017

Arkham Horror The Card Game: The Dunwich Legacy Part 1

So I have now started my solo flight of the Dunwich Legacy campaign from the Arkham Horror card game, opting to use Jenny Barnes as my investigator once again, however I have chosen not to carry over my previous experience from the Night of the Zealot campaign where I also opted to play as Jenny. When setting myself up for this campaign I wanted to make different choices than my team made in our 4 player run through of the Dunwich Legacy campaign and to make a start I opted to tackle The House Always Wins scenario first and the Extracurricular Activity second. I won’t go into too much detail as I have already written play through reviews for all these scenarios an I want to keep spoilers to a minimum.


The House Always Wins
I really wanted to stay away from using the reaction ability of the Act 1a card to switch a chaos token for another chaos token, then having to note that I cheated. However the chaos bag was not being very nice to me and I ended up resigning myself to using the ability to get my final clue to advance the act deck. I did take advantage of multiple victory points being available in this scenario and managed to rack up 4 experience points and managed to wake Francis Morgan out of his trance and get him out of the Clover Club alive.

Extracurricular Activity
This time I really wanted to end the scenario with a different resolution than my previous attempts at this scenario, sadly I wound up doing the same, rescuing the students from The Experiment instead of just trying to kill the swine. Sadly this scenario only netted me 2 experience points and I did not manage to rescue Warren Rice. I did not feel as in danger with this scenario as I did with The House Always Wins, The Experiment was quickly approaching but I was very confident I could get out of the scenario alive and intact.


Armitage’s Fate
Luckily I managed to get back to Henry Armitage before anyone could get to him and I was able to note that I had rescued him. As this was not an actual scenario, it didn’t give me any experience points and moving forward I opted against putting any of the extra story assets into my deck moving forward, simply because I would never have played any of them over Dr. Milan Christopher, who is my go to ally asset.


The Miskatonic Museum
This scenario did not seem as easy as my previous attempts and I only managed to score a measly 2 experience points as I opted to get out before the Hunting Horror became a major concern to me. Sadly this game also didn’t go the way  I hoped it would as I again opted to get clues to find a way in to the museum instead of breaking down the door. However I did make the correct choice to destroy the recovered Necronomicon unlike the previous campaign, where we took it and my Daisy build used it to great effect.


So from there I am a little under half way through this solo play through of the Dunwich Legacy campaign in Akrham Horror the card game. At this point I have yet to use the Experience points I obtained from the Miskatonic Museum pack but I have opted to take the Hot Streak and lockpick cards to bolster my deck for the next chapter in the campaign, The Essex County Express.


You can follow me on twitter @bigboss010 and Instagram @bigbosstp010. Thank you for reading, I’m Big Boss, I’m out.... Peace.

Wednesday 22 November 2017

Arkham Horror The Card Game - The Path To Carcosa Roll Call

After a gruelling journey, my team finally managed to finish the Dunwich Legacy campaign with a big win where we all survived the wrath of the Mythos intact. However we have little time to enjoy our victory as the game continues on with the Path to Carcosa campaign. With this new campaign we have decided to not continue with our Dunwich Legacy characters and we have opted to construct 4 new decks.


I really wanted to try and get four characters who would complement each other but be able to cover all the main facets of the game, the driving forces as you would, investigating and combat. I am always set on having a Seeker and a Guardian in any team, both are specialists in their respective roles and with that team you are pretty much set for whatever the game decides to throw at you. With that said, we all wanted to see characters previously not played before make their debut in this campaign and with that in mind I am constructing Mark Harrigan (Guardian) and Rex Murphy (Seeker) as our first two members. Rex is replacing Daisy Walker, who has been our Seeker for the last two campaigns. Both these characters will bring new elements to our games as Mark has all the makings of a tank in combat and Rex Murphy will be an investigating machine once he gets a few experience points under his belt. Stuart has opted to pilot Mark and Shaun decided to go with Rex, which will make this the first time Shaun hasn’t played as a Survivor character.


So, with two slots left open the field is narrowing, Josh had a look at the remaining characters and made the choice to go with the Mystic class, with two options available, we opted to go with Agnes in this instance. Mainly because her ability allows us to throw out some sneaky damage to bad guys while giving us access to level 0 to 2 Survivor cards and the Mystic class cards were extremely useful in the Dunwich Legacy campaign, especially in the later scenarios. Although we were using Jim Culver to fill the Mystic role, which gave us certain advantages when the skull token was being pulled, I do think Agnes will also bring some fun aspects. With her signature card she has the potential to cycle through her deck to get the cards she needs. Giving our team a fair amount of drawing power potentially, between Marks ability, Rexs card pool and Agnes’s signature card, we should never be short of cards.


The last slot is where my brain starts to hurt, I recently played a Jenny Barnes deck in solo playthrough of the Night of the Zealot campaign, which I really enjoyed and was really tempted to roll it back out for this campaign, my only real issue with the deck was that it was built to pilot in a solo game or to not really be hanging around any other investigators. So it was with much sadness that I decided to leave Jenny for my solo games. As I have already used Skids ‘O’ Toole in our first campaign, I did not wish to replay him so soon and in all honesty I am starting to sour on the idea of having a Rogue character in our team. The last option in this class was Sefina Rousseau and im not too told on her, her abiltity to essentially start the game with 13 cards instead of 8 is amazing, but her pretty awful stat line has really put me off as I feel I would have to go Mystic heavy in her build to really make her a viable.  


Lola Hayes is a new investigator from the Dunwich Legacy campaign; she can play level 0 to 3 cards from all five classes, which blows the potential deck lists wide open and as much as that is awesome, that also makes it incredibly tough to settle on what goes in and what doesn’t. I drafted a couple of different deck ideas and I just couldn’t get anything I was really happy with. I am quite keen to give Lola Hayes a try, the uniqueness of the deck restrictions would make for a phenomenal play experience, but for now my search for our fourth team member continues.


We finally get to the Survivor class; in our last two campaigns we have seen Wendy Adams and ‘Ashcan’ Pete all make an appearance, which leaves us with the gravedigger William Yorick. This character sees the Survivor class team up with the Guardian class for what can only be a phenomenal combination. The cards released in the Path to Carcosa campaign fit really nicely into his theme, cards like Gravedigger Shovel and Lantern as examples of this. His stat line emphasizes the fact he can be a fighter and with access to the guardians fighting tricks, such as Vicious Blow and Guard Dog, I’m confident he can bring some fight to the Survivor class’s ability to make the most out of success and failure. His ability allows you to play assets cards from your discard pile when you defeat enemies, which really inspires me as you can easily get cards into your discard pile which you can then play and also his elder sign ability allows you to pick up a card from your discard pile, should you be lucky to pull the elder symbol of course.


At this point I have opted to go with William Yorick as my character, unless of course I can come up with a Lola Hayes deck which I can settle with, which at this stage isn’t looking too promising in all fairness. What we have opted to do prior to starting the campaign is play the Curse of the Rougarou as a standalone game, upgrading all our new starting decks with 9 experience points in order for us to get a feel for how they play and interact with each other before making the commitment to use them for the next few months. The roll call is as follows:



Tom – William Yorick (Survivor)

Shaun – Rex Murphy (Seeker)

Stuart – Mark Harrigan (Guardian)

Josh – Agnes Baker (Mystic)


I know I did not manage to do a write up of the bulk of the Dunwich Legacy campaign when playing with the guys; however I do plan on writing up a piece for our stand alone game and will be aiming to do a write up of my solo Dunwich Legacy campaign.


Thank you for taking the time to check this out, I really appreciate it, I’m Big Boss, I’m out.... peace!