Contact

Saturday 4 February 2017

Arkham Horror: The Card Game – 1 Player Review – Extracurricular Activity


So I have had the latest Dunwich Legacy for little over a week now and I really wanted to give it a go, so while I had some time today, I opted to take the expansion for a spin. I built an “Ashcan” Pete deck to tackle this scenario, sadly the deck was built to be used in a team and not on solo operations, however the end result was fairly positive.
                                

This game also sees my first custom deck build too, I was tempted to use Zoey originally, however I felt that Pete would bring a level of flexibility to the game where Zoey would just bring attack ability.


Act 1a - After Hours

This act felt very much like an expanded version of the 1st act in The Gathering, the objective was simply to get three clues in order to advance the act. The additional locations to discover mixed things up and also the 3 shroud on the two locations I did investigate certainly increased the difficulty. I managed to get the 3 clues after being bogged down for a few turns by enemies and moved forward in the act.


Act 2a – Rice’s Whereabouts

This was an interesting act, the objective was to take control of “Jazz” Mulligan, an asset who was shuffled into the encounter deck. For the cost of 1 clue, I could discard the top 10 cards of the encounter deck and luckily for me “Jazz” was in the first lot of ten discarded. I managed to parley him into joining my little team and advanced the act once more. This was a fairly speedy act to get through and without giving away too much about the contents of the encounter deck, I sure was grateful.




Act 3a – Campus Safety

This act was pretty cool as it provided multiple ways to advance. The game threw a monster called “The Experiment” towards me and with the “Beast Unleashed” agenda in play; the creature was advancing towards me. However I opted to not try to tackle the large bag guy moving towards me and I continued my search for the missing professor to obtain resolution number two.




I quite enjoyed this play through with “Ashcan” Pete; I wasn’t so sure I would enjoy playing as him when I first built the deck. My variation of the deck has a lot of drawing power to capitalise on Pete’s ability to ready an asset and this was really pivotal in completing this scenario without going mad. I am thinking about moving away from the Backstab card though as I thought his evasion was 4 basic and sadly it is 3 basic, although I am playing cards to increase his base evasion value, I never got much use out of Backstab when I drew it.


The main reason I built the deck was for my friend to use when we restart the campaign and I am really excited to see how the game plays out once we all jump in on the latest expansion. So far we have Zoey and Pete in the Team, we still haven’t confirmed the final two characters yet and im looking forward to seeing what mix of characters we can come up with.


I will be posting more detailed review once we have organised a time to sit and play. Sadly its a case of getting the time where my partners and I are all free to delve into the mythos. I will most likely give The House Always Wins scenario a go too prior to going in with a full team. I would highly recommend this game to anyone with an interest in the HP Lovecraft books or wants to delve into the living card game format. If you are in the Crewe area I would recommend dropping by Watchtower Games on Nantwich Road to pick up a copy of the core set.


As always thank you for reading, you can follow me on twitter @bigboss010 and Instagram @bigbosstp010.



I’m Big Boss.... I’m Out.... Peace.




No comments:

Post a Comment