So I have had the latest
Dunwich Legacy for little over a week now and I really wanted to give it a go,
so while I had some time today, I opted to take the expansion for a spin. I built
an “Ashcan” Pete deck to tackle this scenario, sadly the deck was built to be
used in a team and not on solo operations, however the end result was fairly positive.
This game also sees my first
custom deck build too, I was tempted to use Zoey originally, however I felt
that Pete would bring a level of flexibility to the game where Zoey would just
bring attack ability.
Act 1a - After Hours
This act felt very much like
an expanded version of the 1st act in The Gathering, the objective
was simply to get three clues in order to advance the act. The additional
locations to discover mixed things up and also the 3 shroud on the two
locations I did investigate certainly increased the difficulty. I managed to
get the 3 clues after being bogged down for a few turns by enemies and moved
forward in the act.
Act 2a – Rice’s Whereabouts
This was an interesting act,
the objective was to take control of “Jazz” Mulligan, an asset who was shuffled
into the encounter deck. For the cost of 1 clue, I could discard the top 10
cards of the encounter deck and luckily for me “Jazz” was in the first lot of
ten discarded. I managed to parley him into joining my little team and advanced
the act once more. This was a fairly speedy act to get through and without
giving away too much about the contents of the encounter deck, I sure was
grateful.
Act 3a – Campus Safety
This act was pretty cool as it
provided multiple ways to advance. The game threw a monster called “The
Experiment” towards me and with the “Beast Unleashed” agenda in play; the
creature was advancing towards me. However I opted to not try to tackle the
large bag guy moving towards me and I continued my search for the missing
professor to obtain resolution number two.
I quite enjoyed this play
through with “Ashcan” Pete; I wasn’t so sure I would enjoy playing as him when I
first built the deck. My variation of the deck has a lot of drawing power to
capitalise on Pete’s ability to ready an asset and this was really pivotal in
completing this scenario without going mad. I am thinking about moving away
from the Backstab card though as I thought his evasion was 4 basic and sadly it
is 3 basic, although I am playing cards to increase his base evasion value, I never
got much use out of Backstab when I drew it.
The main reason I built the
deck was for my friend to use when we restart the campaign and I am really
excited to see how the game plays out once we all jump in on the latest
expansion. So far we have Zoey and Pete in the Team, we still haven’t confirmed
the final two characters yet and im looking forward to seeing what mix of
characters we can come up with.
I will be posting more
detailed review once we have organised a time to sit and play. Sadly its a case
of getting the time where my partners and I are all free to delve into the
mythos. I will most likely give The House Always Wins scenario a go too prior
to going in with a full team. I would highly recommend this game to anyone with
an interest in the HP Lovecraft books or wants to delve into the living card
game format. If you are in the Crewe area I would recommend dropping by
Watchtower Games on Nantwich Road to pick up a copy of the core set.
As always thank you for
reading, you can follow me on twitter @bigboss010 and Instagram @bigbosstp010.
I’m Big Boss.... I’m Out....
Peace.
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