So, I know I said this would
be a 4 man game but sadly our 4th man again couldn’t make it, we are
hoping to have a 4 man game when we continue with the campaign in a few weeks
and that should hopefully bring a new element to the play experience.
We continued the Dunwich
Legacy campaign with The Miskatonic University. I again took the reins of
Daisy, the trusty librarian. Josh continued with the Zoey, the monster hunter,
and Shaun once again played as the nomad “Aschan” Pete. Josh and Shaun both
used all but one of their experience points obtained through the previous
scenarios of the campaign.
The Miskatonic University
Ok, so we are on the hunt for
a translation of the Necronomicon, which some hidden forces are attempting to
steal from the University and it’s our job to stop them.
Act 1
So the first order of business
is to gain entry to the museum, this could be done in two ways, we could either
get the attention of the security guard to let us in and aid us. Or, we could
break down the door ourselves. We opted to gain the attention of the security
guard to advance the act. The security guard was then assigned to Shaun, for
what we believed would be the best. Oh boy would we be shocked.
Act 2
Now the next step was to find
the necronomicon hidden within one of the halls of the museum. Unfortunately we
ended up being stalked by what would be a recurring villain for this story and
sadly Shaun ended up losing the security guard and Duke in an horrific chaos
bag fail. The loss of the security guard meant we had to add another token to
the chaos bag for the remainder of the campaign. Luckily Josh managed to tackle
the recurring villain easily while I located the necronomicon in the restricted
hall of the University Museum, which advanced the act.
Act 3
Now the bag guy materialised
with me in the hall, so I quickly evaded and ran to the main hall where he of
course followed and ran straight back into a waiting Zoey (Josh) who again
chopped him to bits with a machete. This allowed me to sneak back into the hall
and discover all the clues we needed to obtain the necronomicon. Yes I will be
using this word ALOT during this review.
So we finished this scenario
pretty quickly, we did not want to hang around and get swamped by the encounter
deck. Following the conclusion of this scenario, we had a tough choice to make,
keep the necronomicon or destroy it. Now I am playing a Daisy, who already has
a necronomicon, and I wanted to have another one. So we opted (by we, I mean
me) to keep the book intact and add it to my deck for the foreseeable future. This
also resulted in another chaos token being added to our chaos bag. Sorry guys,
totally my fault.
The Essex County Express
So with the necronomicon in
our possession we opted to get out of dodge and head to Dunwich Village. Sadly this
train journey would not be without peril as the train came to a screeching stop
and a vortex opened in the fabric of reality with aims on taking the necronomicon
from me!! I was not about to let that happen.
Act 1
So we wanted to get set up and
have a good tool set to aid us moving through the train towards the engine car.
Sadly the encounter deck advanced the agenda deck and the train car we were in
was sucked into the vortex, defeating us..... Now we opted to be crafty here
and decided to reset the story.
Act 1 – Take 2
Ok, so now we actually opted
to not “tool up” but instead opted to run as fast as the game would allow us
towards the engine car. We did encounter some resistance from the encounter
deck however we did just about manage to stay away from the advancing agenda
deck which with every advancement took more of the train away, along with
anything which was remaining inside it. While Josh and Shaun took to tackling
the monsters and cultists which were spawned by the encounter deck, I managed
to enter the engine car and begin clearing the clues required to clear the
scenario.
Act 2
So now the agenda deck had
managed to clear the entire train aside from the engine car and with only a
threshold of 3 doom to clear the engine, we quickly went to work. 2 doom later
and we managed to finish clearing the engine car of clues, thus clearing the
scenario. This resolution was with merit as the necronomicon was retained and
we gained a further 3 experience points each. However it was a very close call,
with one card remaining in the encounter deck which would have added a further
doom to the agenda, which would have resulted in our team being defeated.
This chapter was a bit of a
shocker, as the timer on the agendas were considerably smaller than previous
scenarios, however I am happy to say we will learn from this and won’t be
making the same mistake again. We are hoping to play the next scenario on a
week night so we can have a full four player turnout. With Stuart opting to
play as Jim Culver, the musician, we should be in for an interesting game when
our full team is on hand.
So there it is, we have
survived once again with our souls intact and will now make out next move in
the battle against the mythos.
I would again highly recommend
this game to anyone who has any interest in card games or role playing games,
or even an interest in the H.P Lovecraft stories.
I’m Big Boss.... I’m Out....
Peace.
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