So going into the 2nd scenario or the 3
scenario campaign was a confident investigator, I mean, I wasn’t worrying about
the “Ghoul Priest” because he was dead and that’s a big plus right? I didn’t
spend any of my experience points before this chapter as I wanted to save them
for the “Stick to the Plan” card, however I didn’t realise until after playing
this scenario, that Joe cannot pack it as its a level 3 Guardian card and he is
restricted to up to level 2 cards.
My starting hand was not too bad; I had 2 copies of “Dr
Milan Christopher”, “Deduction”, “Vicious Blow” and a “45 Automatic”. So I was
feeling confident that I had a good range of tools off the bat to tackle this
scenario as I am aware from previously playing the normal variant of it that
there are plenty of bad guys to fight, so away we go. I started play at
“Rivertown” as sadly, I burnt my house down in the previous scenario.
Turn 1
1. Hunch
deck revealed “No Stone Unturned”
2. Spent
4 resources to play “Dr Milan Christopher” as my 1st action
3. I
then investigated “Rivertown”, pulling a skull token which equated to a 0 at
this point allowing me to not only gain a clue but trigger the good doctors
ability to gain a resource
4. My
final action saw me move into the “Miskatonic University”
5. During
my upkeep phase I drew “Fingerprint Kit” J
Already feeling that action pinch, essentially did
nothing major but used all my actions and my only firearm is stuck in my hand.
Turn 2
1. The
encounter deck threw a bad guy at me straight away sadly, the “Hunting
Nightgaunt” enemy spawned with me.
2. The
hunch deck then revealed “Preposterous Sketches”
3. So
I knew I needed to get away from the bad guy, so I ditched my “45 Automatic” to
up my evasion by 1 and attempted to evade the Nightgaunt. The chaos bag came
through and I drew another skull, again equating to 0. This allowed me to lose
the Nightgaunt, for now anyway.
4. I
then investigated the “Miskatonic University” as my 2nd action; I managed
to pull a +1 token this time allowing me to again gain a resource and a
clue. So far, so good....
5. My
last action saw me move into “Northside”
6. “Emergency
Cache” was my upkeep phase draw
7. Sadly
the “Haunting Nightgaunt” readies up
Again, still certain if this was a multi man game, even
just a 2 player game, this would be different and I feel like more ground could
be covered to get these clues and I would have a little more luxury time to
play my handgun.
Turn 3
1. My
old friend the “Disciple of the Devourer” spawned into the “Southside” location
and I was fighting against the clock I opted to just give up one of my clue
tokens
2. Hunch
deck gave me a “Working a Hunch”, which was so needed
3. I
opted to use this straight away to clear the clue from “Northside” as a fast action
4. My
1st proper action was to then jump into “Downtown”
5. I
then investigated, discarding “Deduction” to increase my skill by 1. Chaos bag
gave me a -1 token, which saw me succeed the test, grab 2 clues thanks to
“Deductiion”, gain a resource from the good doctor’s reaction and by clearing
the location, gain a victory point too.
6. I
paid 4 resources to play the “Fingerprint Kit” asset to finish my turn
7. I
drew my “Survival Knife” as my upkeep draw
8. Due
to its Hunter ability the “Hunting Nightgaunt” moved into the “Northside”
Going into the next turn I gave myself 2 options, activate
the act deck to get my 1st cultist or start tooling up to fight bad
guys I would face. If you hadn’t already noted from my detailed account of this
game, I had not given myself 1 mental trauma from burning my house down. A
mistake I wouldn’t pick up until after I had finished playing sadly and this
would be the theme of my playing during this game.
Turn 4
1. The
encounter deck gave me “Mask of Umordhoth” which I eqiuipped to my pal the
Disciple in “Southside” and this also added a doom to him.
2. Hunch
deck revealed “No Stone Unturned”, could have used this... should have used
this.
3. I
spent 2 clues to activate the act deck as my 1st action to reveal
the top card of my shuffled cultist deck. The cultist revealed was “Wolf-man
Drew”, who spawns in “Downtown”... yay!
4. Leaving
me no choice I decided to fight the cultist, discarding a “Vicious Blow” to up
my skill by 1, with a -1 token being pulled I managed to succeed and do 2
damage to the cultist.
5. With
2 health left and me needing to get him gone ASAP, I carried out another fight
action and fate smiled this time and the elder sign was pulled, giving me +1
and allowing me to move the “Working a Hunch” to the bottom of my insight deck
6. Upkeep
saw me pull another “Emergency Cache”, not what I needed, not what I needed at
all.
7. “Hunting
Nightgaunt” moves in to team up with our cultist friend to beat me for 3 damage
and 1 horror
Survival knife is in my hand, where it probably should
have been out on the field at this point. I am beating DP’d by two monsters
which I don’t have a defence against at this stage and the doom is piling up
now.
Turn 5
1. Encounter
deck gives me “Hunting Shadow” which sees me spending one of my clues
2. Back
to the matter at hand. My 1st action is to keep fighting, I
committed the “Survival Knife” to give me a +1 and the chaos bag gave me
another Elder symbol. Which is great as I beat the “Wolfman – Drew” into the
floor, but sadly don’t have any insight cards in my discard pile to put back
into the hunch deck
3. So,
feeling confident I tried to again evade the “Hunting Nightgaunt” but my luck
had clearly ran out as I drew the auto fail tentacles token L
4. Not
disheartened, I tried again, this time managed to grab the 0 token, thankfully
allowing me to evade the Nightgaunt
5. Upkeep
phase saw me get a “Deduction” J
6. Sadly
though the Nightgaunt readies and engages with me ready for next turn
God I want these bad guys to just go away and leave me
alone now. I now have no weapons in hand and still having to tackle these pesky
baddies. That doom is still piling up and im feeling the action pinch once
again. Where is Leo De Luca when you need him.. oh yeah, I can’t play him.... L
Turn 6
1. Sadly
the doom causes the Agenda to advance, revealing a new cultist enemy “Narogath”
which of course spawns with me and engages with me...........
2. The
encounter deck gives me a copy of “Masked Horrors” which adds a doom to the
agenda
3. The
hunch deck gives me another “No Stone Unturned”
4. I
have to get rid of this cultist and this Nightgaunt, so I start with the
cultist, chaos bag gives me a 0 which allows me to poke “Narogath” for one
5. I
rinse and repeat for the rest of the turn, 1st getting another 0
token and then getting a +1 in my 3rd attempt. Giving me a total of
3 damage on the cultist, leaving him with 4 health
6. Sadly
though, not enough done to get rid of them, so I take the hit of 2 damage and 3
horror
7. Upkeep
phase sees me draw “Lita Chantler” and not a MOMENT TOO SOON!!!!
Should have dumped 1 of the horror on Dr Milan here to
get him gone, but didn’t think, so sadly I knew I was about to lose him anyway
to play Lita and just another learning curve sent my way.
Turn 7
1. The
encounter card “False Lead” has me do an intellect test, which I pass when
drawing the +1 token.
2. “Working
a Hunch” appears on top of the hunch deck
3. Play
“Lita Chantler” as my 1st action causing my engaged enemies to
attack me for 2 damage and 3 horror, the bulk gets dumped right onto Lita, I
take 1 of the horror myself
4. I
fight again with “Narogath”, drawing the skull token, still at a 0 at this
point so I win dealing 2 damage to the cultist
5. Rinse
and repeat for action 3, drawing a -1 token, adding the cultist to the victory
display with the Wolf-Man
6. I
take one horror and one damage from the Nightgaunt to close the turn, for some
reason I haven’t noted what I drew for the upkeep phase. L
Feeling more confident now I have Lita in play, seems
like I can investigate just fine for now, so its combat where I need help and
boy does Lita help.
Turn 8
1. Another
“Masked Horrors” causes another doom to be added to the agenda
2. “Preposterous
Sketches” its the top card of the Hunch deck
3. So,
time to get rid of this damn Nightgaunt, so Fight time, I pitch an Overpower to
the test.... I feel this may have been my draw from last turn.... I pull a -1
token to win the exchange and draw “Bandolier” from the “Overpower”
4. I
just go in for the kill without any skill increases and I get a -2 from the bag
which still gets me the big W and finishes off the “Hunting Nightgaunt”
5. My
final action is to activate the ability on “Downtown” to heal 3 horror from me,
in the nick of time too, I only had 1 horror left due to my error with Dr Milan
earlier
6. Upkeep
phase gets me a “Magnifying Glass”
Ok, so no enemies to worry about for now, so I have a
minute to breath and get some more assets into play. With losing the good
doctor, I am down an intellect stat and the magnifying glass as a free action
will help get me back to a good stat.
Turn 9
1. Encounter
deck sends me “On the Wings of Darkness” which I sadly fail by pulling a -4
token, this deals me 1 horror and 1 damage. However, like an idiot, I don’t
move to a central location as the card instructs me too. This actually would
have made my turn so much easier, but again, I’m an indiot.
2. Hunch
deck throws us “Scene of the Crime”, wow, this deck has been USELESS this game
3. So
I move into “Eastown” as my 1st action
4. Play
the fast action “Magnifying Glass” to get me back up to a good intellect stat
5. I
investigate using the “Fingerprint Kit” , pulling a -1 token I gain 2 clues,
clearing the location giving me another victory point
6. I
pay 2 clues as my final action to active the act deck to get another cultist
enemy. I draw “Alma Hill” into the “Southside” location
7. Upkeep
gets me what I’ve been salivating for, “Dynamite Blast”
Alma only has 3
health, so these explosives will sort her out with little to no effort. Just
need to get over there now which of course would have been easier had I moved
due to “On the Wings of Darkness”, as I should have.
Turn 10
1. Encounter
deck throws me another enemy, the “Corpse Taker” which spawns at “St Mary’s
Hospital”. I think I may have played this wrong through, as I didn’t add the
doom to it, I think I probably should have.
I will have to check.
2. Hunch
deck got me “Preposterous Sketches”, another useless reveal sadly
3. I
use two actions to move to “Downtown” and then to “Rivertown”
4. My
last action sees me spending 5 resources to play “Dynamite Blast”, killing not
only Alma and the Disciple which has been sat there since like turn 2 HA HA
5. “Corpse
Taker” moves into the “Miskatonic University”
6. Upkeep
phase gets a “Fieldwork” for me, a little too late by this stage
I had pretty much decided at this point that I would be
resigning this turn; I wasn’t going to get enough clues to get another cultist
or defeat them before the doom stacked up and the game ended anyway.
Turn 11
1. A
“Locked Door” came from the encounter desk, this was attached to “Southside”
due to it being the only location with a clue, thanks to the efforts of the
Disciple earlier
2. 1
doom gets added to the “Corpse Taker”, I know this was right, but I’m pretty
certain now on review that he should have had one last turn......
3. Hunch
deck flips a “No Stone Unturned” which really doesn’t bother me now
4. I
move into “Southside” to see what the deal is in there
5. I
quickly realise I am not going to get anymore victory points in this scenario.
So I opted to resign. This option gets me scenario resolution 1.
Campaign Log
1. Alma
Hill, Narogath and Wolf-Man Drew have been interrogated
2. Ruth
Turner, Peter Warren and Jeremiah Pierce got away, but I will get them.....
3. I
gained 6 victory points for my efforts though.
Upgrading
1. 11
XP in total and I’m heading into the final part of the campaign
2. So
I took out 2 “Vicious Blows” and 2 “Dynamite Blasts” to replace them both for
their level 2 versions
3. I
used my last 3 XP to buy “Higher Education”, little unsure about this one, was
tempted by “Charisma” but opted to go this way with it instead as I only have 3
ally cards in the whole deck, so feel I need to make sure I’m getting the most
of all the XP at this point.
So next chapter is Return to the Devourer Below, should
be interesting. I know the cultists will all be back, but with there only being
3 of them, they should be easy to kill off. Then its just tackling the Devourer
himself and if push comes to shove, I will throw Lita at him to get rid of him.
Ha!
Thanks for reading.
I’m Big Boss..... I’m Out..... Peace!!!
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