Ok so following the huge level
of excitement building up to the release of this game, I finally have a copy in
my possession. I opted to build the Roland Banks starter deck recommended by
the learn to play guide and decided to give the game a go in the 1 player
format mainly to get a feel for the game and how it played, once I can confirm
a set number of people interested in doing an actual campaign game I will
actually start noting experience points. Please note I have not gone into too much detail about the story as I don't want to spoil the plot.
The Study:
So the game starts with your
character locked in a study while investigating the strange goings on in
Arkham, I figured I wanted to run through the game with a great deal of haste
as to avoid the impending dangers of the Encounter deck. Sadly I did end up
having an enemy in the study with me, but managed to escape the study before
the bad guy managed to attack me, so all was good.
The Hallway / Attic / Basement:
Ok so I did my best to run
through chapter 2 of this mission, however the encounter deck threw me a couple
of big curveballs which really hindered me and I also forgot my characters
ability which would have helped me to no end during my investigations in the
basement. However with a bit of damage and some mental trauma I managed to get
enough clues to move forward in the mission.
The Hallway / Attic / Basement
/ Parlor:
Ok so I hadn’t really thought
too much about my health and mental trauma until this part of the game, but
boy did it come crashing home that I needed to act fast to stop myself being
killed! However luck actually sided with me and despite the encounter deck
really throwing me some bad luck I managed to injure the “boss” of the game the
Ghoul Priest with an attack, move to the adjacent location and blow up the room containing the
Ghoul Priest which allowed me to finish the first part of the Night of the
Zealot campaign.
I did have a quick peak of the
results from the game, for example how much experience I would have had and the
result of the game. Sadly my investigator ended up going insane, which was a
bit sad. However I found the experience quite interesting and I am looking
forward to playing it with another player to try and expand on the co-operative
element of the game.
The Good:
1. Really
enjoyed how I was taking a beating, it felt like I was actually fighting
against the mythos with a good chance of them actually beating me back and that
was quite refreshing when compared to games like Warhammer 40,000 Conquest,
where I could avoid taking damage.
2. The
chaos bag really brought a new level to my experience, even when I took on a
test where I had little chance of failing, I still managed to pull the instant
loss token.
3. The
guardian class, thank god they have an explosive that allows you to deal 3 points
of damage to everything in the current room or adjacent room! That single card
pretty much allowed me to survive the game.
The Bad:
1. As
my pal Chris pointed out when he wrote a bit about the game, the box is a
little out of place, you would think Fantasy Flight would come up with a
suitable box for a game like this. I would think something like the DC deck
building game or the Resident Evil deck building game would make sense.
2. Too
many tokens, feels like I spent at least 20 minutes separating the tokens out
and I still am unaware of what a couple of them are even for.
3. I
understand that the actions are limited to 3 for a reason; however I actually
felt like I only really used the move and investigate actions during my
investigation.
To conclude, just from the
quick run through I played with Rowland Banks, I am now sure I want to play as
Skids O’Toole moving forward, I like the combat element of the guardian and the
fact it saved my skin at the end, however I really want to play as the rogue
class too, so this fits in perfectly with Skids deck restrictions.
I am hoping to actually get a
campaign together with a couple of mates and give this game a real spin and
maybe even ramp up the difficulty once I have gotten a real feel for the game. Fingers
crossed we wont fall victim to mythos in the process.
Thanks for reading, if you are
interested in getting into Arkham Horror: The Card Game, then I would get
yourself down to Watchtower Games in Crewe or to your friendly local gaming
store to try the game for yourself.
I’m Big Boss.... I’m out...
Peace
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