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Tuesday 8 November 2016

My excitement for Arkham Horror : The Card Game




The impending release of this game has provided me with a muse to write a piece.

Since I heard about this game I have been anxiously awaiting its release, I even picked up the complete works of H.P Lovecraft from iBooks for 40p (Bargain btw) and since then I have read pretty much everything anybody has written about this game.

What attracts me to this game?

Well that’s easily answered, I love the concept of the mythos behind the stories Lovecraft wrote, The Ancient Ones, mysterious ghouls and cults working behind the scenes to bring Armageddon to the world. The fact the characters in the books are just people, no sign of a superhero or heroine anywhere, just regular people who often don’t make it out alive after being exposed to the mythos. The idea of jumping into this universe and being able to delve into the darkness of the mythos is too an exciting prospect.


What am I most looking forward to about playing Arkham Horror: The Card Game?

After the article from Fantasy Flight Games discussing the classes of characters you are able to play as in the game itself I salivated at the thought of playing as the Rogue or Survivor class characters. As the game tries to bring the RPG format to an LCG game, the ability to submerse yourself in a single character and be involved in how the game actually progresses or your character progresses through the game itself. The Survivor and Rogue classes most appealed to me.

The Rogue class (Skids O'Toole) feels like a good fit for the character I would like to portray, a character that is able and willing to help the team effort, however is really out to advance their own agenda in the process. 

 

While the survivor class (Wendy Adams) I find appealing as it utilises the human desire to live and from just reading the cards I dare to spoil for myself I can see this class being a lot of fun to pilot.

What am I not looking forward to about playing Arkham Horror: The Card Game?

I have a feeling this game may just end up being a consistent 1-2 player game for me and I am a little worried about the replay value from the core box alone. I am interested in picking up the first cycle at least to see how the game develops in the first almost critical cycle. Another thing that worries me is the chaos token bag; I have always found myself at odds with games that have a HUGE luck factor involved in them such as Warhammer 40,000. The randomness is often a real hindrance to peoples play experience and all the planning / thought that went to their army list or deck construction. However this is also an exciting element and brings a real feel of the horrors that await you in the game and I figure that’s what the game developers wanted from this.


The game is due out in the UK on the 10th November 2016 by all accounts and I am pumped to say the least. I am hoping it becomes a game I want to buy into, maybe even convince my mates to jump in with me and enjoy the campaign team game.

I am planning on doing a review of the games first campaign part once I have my own copy of the game and I am able to see how it all plays out.

if you are interested in learning more about this game then check out the game page on the Fantasy Flight website - link below.

https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/

Till then…. I’m Big Boss…. I’m out…. Peace!!

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