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Sunday 11 June 2017

Arkham Horror - 3 player Review, Chapters 3 and 4 of the Dunwich Legacy Campaign.


So, I know I said this would be a 4 man game but sadly our 4th man again couldn’t make it, we are hoping to have a 4 man game when we continue with the campaign in a few weeks and that should hopefully bring a new element to the play experience.


We continued the Dunwich Legacy campaign with The Miskatonic University. I again took the reins of Daisy, the trusty librarian. Josh continued with the Zoey, the monster hunter, and Shaun once again played as the nomad “Aschan” Pete. Josh and Shaun both used all but one of their experience points obtained through the previous scenarios of the campaign.


The Miskatonic University


Ok, so we are on the hunt for a translation of the Necronomicon, which some hidden forces are attempting to steal from the University and it’s our job to stop them.


Act 1

So the first order of business is to gain entry to the museum, this could be done in two ways, we could either get the attention of the security guard to let us in and aid us. Or, we could break down the door ourselves. We opted to gain the attention of the security guard to advance the act. The security guard was then assigned to Shaun, for what we believed would be the best. Oh boy would we be shocked.


Act 2

Now the next step was to find the necronomicon hidden within one of the halls of the museum. Unfortunately we ended up being stalked by what would be a recurring villain for this story and sadly Shaun ended up losing the security guard and Duke in an horrific chaos bag fail. The loss of the security guard meant we had to add another token to the chaos bag for the remainder of the campaign. Luckily Josh managed to tackle the recurring villain easily while I located the necronomicon in the restricted hall of the University Museum, which advanced the act.


Act 3

Now the bag guy materialised with me in the hall, so I quickly evaded and ran to the main hall where he of course followed and ran straight back into a waiting Zoey (Josh) who again chopped him to bits with a machete. This allowed me to sneak back into the hall and discover all the clues we needed to obtain the necronomicon. Yes I will be using this word ALOT during this review.


So we finished this scenario pretty quickly, we did not want to hang around and get swamped by the encounter deck. Following the conclusion of this scenario, we had a tough choice to make, keep the necronomicon or destroy it. Now I am playing a Daisy, who already has a necronomicon, and I wanted to have another one. So we opted (by we, I mean me) to keep the book intact and add it to my deck for the foreseeable future. This also resulted in another chaos token being added to our chaos bag. Sorry guys, totally my fault.


The Essex County Express


So with the necronomicon in our possession we opted to get out of dodge and head to Dunwich Village. Sadly this train journey would not be without peril as the train came to a screeching stop and a vortex opened in the fabric of reality with aims on taking the necronomicon from me!! I was not about to let that happen.


Act 1

So we wanted to get set up and have a good tool set to aid us moving through the train towards the engine car. Sadly the encounter deck advanced the agenda deck and the train car we were in was sucked into the vortex, defeating us..... Now we opted to be crafty here and decided to reset the story.


Act 1 – Take 2

Ok, so now we actually opted to not “tool up” but instead opted to run as fast as the game would allow us towards the engine car. We did encounter some resistance from the encounter deck however we did just about manage to stay away from the advancing agenda deck which with every advancement took more of the train away, along with anything which was remaining inside it. While Josh and Shaun took to tackling the monsters and cultists which were spawned by the encounter deck, I managed to enter the engine car and begin clearing the clues required to clear the scenario.


Act 2

So now the agenda deck had managed to clear the entire train aside from the engine car and with only a threshold of 3 doom to clear the engine, we quickly went to work. 2 doom later and we managed to finish clearing the engine car of clues, thus clearing the scenario. This resolution was with merit as the necronomicon was retained and we gained a further 3 experience points each. However it was a very close call, with one card remaining in the encounter deck which would have added a further doom to the agenda, which would have resulted in our team being defeated.


This chapter was a bit of a shocker, as the timer on the agendas were considerably smaller than previous scenarios, however I am happy to say we will learn from this and won’t be making the same mistake again. We are hoping to play the next scenario on a week night so we can have a full four player turnout. With Stuart opting to play as Jim Culver, the musician, we should be in for an interesting game when our full team is on hand.


So there it is, we have survived once again with our souls intact and will now make out next move in the battle against the mythos.


I would again highly recommend this game to anyone who has any interest in card games or role playing games, or even an interest in the H.P Lovecraft stories.


I’m Big Boss.... I’m Out.... Peace.

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